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Interactive Shot Placement
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Topic: Interactive Shot Placement (Read 3380 times)
danrabe
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Tracker
Join Date: Oct 2008
Posts: 27
Interactive Shot Placement
«
on:
November 23, 2010, 11:44:46 PM »
Hey everyone,
I don't know if anyone has ever posted this or found this link, but here it is.
http://bowsite.com/BOWSITE/FEATURES/ARTICLES/DEER/DEERGEOMETRY/
This is an interactive game for shot placement. It has lots of unethical shots in it, but helps develop a better understanding of how the vitals are positioned based on angles. It is great for beginners to learn where to shoot. I had fun with it, and I'll play the game a few more times before heading out my back door to my treestand tomorrow morning!
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DOUBLELUNG
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Old Salt
Join Date: Mar 2007
Posts: 5837
Location: Wenatchee
Re: Interactive Shot Placement
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Reply #1 on:
November 24, 2010, 12:59:50 AM »
90. first and only try.
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As long as we have the habitat, we can argue forever about who gets to kill what and when. No habitat = no game.
krout81
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Longhunter
Join Date: Oct 2010
Posts: 629
Location: Tacoma, Washington
Re: Interactive Shot Placement
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Reply #2 on:
November 24, 2010, 01:18:50 AM »
Interesting I have never hunted in a tree stand. I would never shoot a deer in the back from above like that.
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Last Edit: November 24, 2010, 11:13:55 PM by krout81
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Flinging Arrows with Thunderhead 125's since 1992
Why Change now?
danrabe
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Re: Interactive Shot Placement
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Reply #3 on:
November 24, 2010, 01:20:52 AM »
Yeah, a lot of those shots arent very good shots, but its kind of cool how it gives you multiple different presentations as to what you could possibly see.
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sakoshooter
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Frontiersman
Join Date: Nov 2009
Posts: 3597
Location: Puyallup
Groups: Life Memberr NRA, Life Member Sumner Sportsmans Association
Re: Interactive Shot Placement
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Reply #4 on:
November 24, 2010, 10:57:08 PM »
That is a great link. Could have serious use in a hunter ed class.
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Rhinelander, WI
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npaull
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Sourdough
Join Date: Sep 2009
Posts: 1089
Re: Interactive Shot Placement
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Reply #5 on:
November 25, 2010, 10:03:23 AM »
I think essentially every scenario has the sweet spot too far back.
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