Free: Contests & Raffles.
Quote from: h20hunter on September 08, 2017, 09:25:08 AMVelocity provides the oompf for expansion which in turn results in energy into the target. Like mentioned, its a dance between velocity, expansion aka bullet performance, and the resulting trasfer of energy. I find it fascinating.I'm with ya on finding it fascinating. I don't even have a long-range setup (nor the necessary skills to think about shooting past 350 or so) but I'm so much of a nerd I still like to learn about it (cf. the thread on the Coriolis effect in virtual campfire ).There's no way to untangle velocity from energy -- it's not as if mass changes for a bullet in flight, so velocity is really the only variable in external ballistics anyway. But it's literally energy that makes the bullet deform/expand so you think that would be the baseline metric that's used. But apparently velocity is more handy?
Velocity provides the oompf for expansion which in turn results in energy into the target. Like mentioned, its a dance between velocity, expansion aka bullet performance, and the resulting trasfer of energy. I find it fascinating.
My understanding is that energy is a product of mass (weight) x velocity. The lower the velocity, the lower the energy. Take a 180 gr accubond and throw it as hard as you can at thing, its not going to expand or deform other than superficially. Fire it at 2000 fps, and it penetrates/expands, and destroys. The mass of the bullet needs to be traveling at a minimum velocity to perform.
Quote from: 7mmfan on September 08, 2017, 10:19:36 AMMy understanding is that energy is a product of mass (weight) x velocity. The lower the velocity, the lower the energy. Take a 180 gr accubond and throw it as hard as you can at thing, its not going to expand or deform other than superficially. Fire it at 2000 fps, and it penetrates/expands, and destroys. The mass of the bullet needs to be traveling at a minimum velocity to perform. That's the gist of it. Technically (kinetic) energy is half the product of the mass and the square of the velocity, so small changes in velocity have a much larger effect on the energy than small changes in mass. Mass times velocity is the quantity we call momentum and is a slightly different idea. The oddity for me in using velocity over energy is that if you know one (and the mass of the bullet, which you always should) then you know the other. E = 0.5*m*(v^2). Or, v = sqrt(2E/m). It must be that velocity is just a more convenient metric because maybe an 85gr bullet with 2000 ft-lbs of energy expands much differently than a 180gr bullet with the same energy, but they expand similarly if they're both moving at 1800 fps.
EDIT: Energy is not what makes the bullet expand, velocity and target resistence is. The velocity the bullet is traveling at, and the density of the target the bullet hits are what determine the amount of energy that is transferred at impact. Consider this. I'm using fabricated numbers on the fly, these have no real life bearing on anything, just an example. A bullet is traveling at 2500 fps, and at the speed, carries a 2000 FP of energy. If, when the bullet hits it's intended target, it expands, plows through the target, and is found just under the skin on the far side. The bullet expended all 2000 FP of its retained energy given its velocity. However, take the the same speed/energy, but the bullet design doesn't allow for full expansion at that speed. When this bullet hits the intended target, it zips through and disappears over the horizon. How much energy did it release on its target? 50% of it? 25% of it? It's a lot of calculus and algebra and cosigns, and other stuff that I haven't played with in a long time, but the end result is, energy is a direct result of mass x velocity, and transferred energy is a direct result of bullet design and how much of the energy it expends on its target. My understanding is that energy is a product of mass (weight) x velocity. The lower the velocity, the lower the energy. Take a 180 gr accubond and throw it as hard as you can at thing, its not going to expand or deform other than superficially. Fire it at 2000 fps, and it penetrates/expands, and destroys. The mass of the bullet needs to be traveling at a minimum velocity to perform. What the minimum velocity is seems to be up for debate, but 1800 fps depending on the bullet design, seems to be the benchmark.
That equation tipped me over. I have baby brain, and lack of sleep and only 4 cups of coffee today. I'm bowing out. Carry on.
Quote from: yakimanoob on September 08, 2017, 10:11:52 AMQuote from: h20hunter on September 08, 2017, 09:25:08 AMVelocity provides the oompf for expansion which in turn results in energy into the target. Like mentioned, its a dance between velocity, expansion aka bullet performance, and the resulting trasfer of energy. I find it fascinating.I'm with ya on finding it fascinating. I don't even have a long-range setup (nor the necessary skills to think about shooting past 350 or so) but I'm so much of a nerd I still like to learn about it (cf. the thread on the Coriolis effect in virtual campfire ).There's no way to untangle velocity from energy -- it's not as if mass changes for a bullet in flight, so velocity is really the only variable in external ballistics anyway. But it's literally energy that makes the bullet deform/expand so you think that would be the baseline metric that's used. But apparently velocity is more handy? EDIT: Energy is not what makes the bullet expand, velocity and target resistence is. The velocity the bullet is traveling at, and the density of the target the bullet hits are what determine the amount of energy that is transferred at impact. Consider this. I'm using fabricated numbers on the fly, these have no real life bearing on anything, just an example. A bullet is traveling at 2500 fps, and at the speed, carries a 2000 FP of energy. If, when the bullet hits it's intended target, it expands, plows through the target, and is found just under the skin on the far side. The bullet expended all 2000 FP of its retained energy given its velocity. However, take the the same speed/energy, but the bullet design doesn't allow for full expansion at that speed. When this bullet hits the intended target, it zips through and disappears over the horizon. How much energy did it release on its target? 50% of it? 25% of it? It's a lot of calculus and algebra and cosigns, and other stuff that I haven't played with in a long time, but the end result is, energy is a direct result of mass x velocity, and transferred energy is a direct result of bullet design and how much of the energy it expends on its target. My understanding is that energy is a product of mass (weight) x velocity. The lower the velocity, the lower the energy. Take a 180 gr accubond and throw it as hard as you can at thing, its not going to expand or deform other than superficially. Fire it at 2000 fps, and it penetrates/expands, and destroys. The mass of the bullet needs to be traveling at a minimum velocity to perform. What the minimum velocity is seems to be up for debate, but 1800 fps depending on the bullet design, seems to be the benchmark.
A simple formula for the kinetic energy of a bullet is ( bullet_grains x velocity x velocity ) / 450,800.Example of a 180 grain bullet at 2700 ft/second: (180 x 2700 x 2700) / 450800 = 2910 foot pounds of energy.